TESTED RUNNING THIS PLUGIN WITH CS2FIXES. AS LONG AS YOU DON'T ENABLE ZOMBIE:REBORN, YOU CAN USE CS2FIXES ALONG WITH ZOMBIESHARP PLUGIN.
Description :
Zombie-Sharp is a Zombie Mode plugin for CS2 referencing the features and functions from the previous SourcePawn Zombie:Reloaded plugin. You can say this is the Zombie:Reloaded remake but in C#. Here is the list of features.
Open up Windows Powershell and follow these command
Code:
git clone https://github.com/oylsister/ZombieSharp
cd ZombieSharp
dotnet build
Installation
Install a Metamod and CounterStrikeSharp with Runtime build.
Drag All files in zip to game/csgo
Doing command setting and file configuration.
Start server and enjoy.
Command Setting
PHP Code:
// set in server.cfg mp_limitteams 0 mp_autoteambalance 0
// set in gamemode_casual_server.cfg if file is not existed copy gamemode_casual.cfg and rename it. mp_disconnect_kills_players 1 mp_roundtime 3 // set it to round time that you want. mp_roundtime_hostage 0 // this will override mp_roundtime in the map "cs_" if value is more than 0. mp_roundtime_defuse 0 // this will override mp_roundtime in the map "de_" if value is more than 0.
API Example
Check out [url=https://github.com/oylsister/ZombieSharp/blob/main/ZombieTest/ZombieTest.cs]ZombieTest for other API usages example.
PHP Code:
using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core.Capabilities; using ZombieSharpAPI;
namespace ZombieTest { public class ZombieTest : BasePlugin { public override string ModuleName => "Zombie Test"; public override string ModuleVersion => "1.0";
public override void OnAllPluginsLoaded(bool hotReload) { // Get Capability. API = ZombieCapability.Get()!;
// Excute Hook function API.OnClientInfect += ZS_OnInfectClient; }
// Hook function is here. public HookResult ZS_OnInfectClient(CCSPlayerController client, CCSPlayerController attacker, bool motherzombie, bool force) { // check which client is infect. Server.PrintToChatAll($"{client.PlayerName} is infected");
// if client name is Oylsister if (client.PlayerName == "Oylsister") { Server.PrintToChatAll("Oylsister is immunity");
// Blocking infected return HookResult.Handled; } if (force) Server.PrintToChatAll($"by forcing.");
// Always use HookResult.Continue to allowing other player get infect as usual. return HookResult.Continue; } } }
Configuration
Here is a list of all the config files available and what they do.
gamesettings.jsonc - Basic Infection timer and more settings you can set. This file existed as to apply game settings in case of ConVar failed to do.
PHP Code:
{ "FirstInfectionTimer": 15.0, // First infection delaying in seconds "MotherZombieRatio": 7.0, // First mother zombie ratio (21 players / 7 ratio = 3 motherzombie will spawned.) "MotherZombieTeleport": false, // Teleport mother zombie back to spawn after infection (Zombie Escape stuff) "CashOnDamage": false, // Turn damage into cash for human. "TimeoutWinner": 1, // When round time end specific team will win (0 = zombie | 1 = human.)
"DefaultHumanBuffer": "human_default", // human class unique name for default class "DefaultZombieBuffer": "zombie_default", // zombie class unique name for default class "MotherZombieBuffer": "motherzombie", // mother zombie class unique name for default class "RandomClassesOnConnect": false, // random class on join or not. "RandomClassesOnSpawn": true, // random class on every player respawn.
"WeaponPurchaseEnable": true, // Enable purchase via command or not. This also will toggle weapon purchase limit too. "WeaponRestrictEnable": true, // Restrict specific weapon or not. "WeaponBuyZoneOnly": false, // Only allow player to purchase weapon in buyzone.
"TeleportAllow": true, // allow using !ztele to teleport back to spawn point.
"RespawnEnable": true, // allow respawn after death or not "RespawnDelay": 5.0, // respawn delay obviously "AllowRespawnJoinLate": false, // allow player to join during the round and respawn into the game or not. "RespawnTeam": 0 // 1 for human team | 0 for zombie team | 2 for player's they were before death. }
weapons.jsonc - Configure specific weapon settings. And purchase settings
PHP Code:
{ "glock": { // The weaponname get from event when get fired. "WeaponName": "Glock", // weapon name you wish "WeaponEntity": "weapon_glock", // weapon entity "Knockback": 1.1, // knockback "WeaponSlot": 1, // weaponslot (0 = Primary, 1 = Secondary, 2 = knife, 3 = grenade) "Price": 200, // price you want "MaxPurchase": 0, // Allowing how many time client to purchase in one live. "Restrict": false, // Allow client to use or not. "PurchaseCommand": [ "css_glock", "css_gs" ] // Purchase command. Set whatever you want. } }
playerclasses.jsonc - Player Classes configuration. Placing Custom model atgame/csgo for both server and client (player)
Example: game/csgo/characters/models/nozb1/2b_nier_automata_player_model/2b_nier_player_model.vmdl_c
PHP Code:
{ "human_default": { // Class unique name "Name": "Human Default", // class name "Enable": true, // enable it or not "Team": 1, // Team 0 = zombie, Team 1 = human "Model": "characters\\models\\nozb1\\2b_nier_automata_player_model\\2b_nier_player_model.vmdl", // Model path for this class change .vmdl_c to .vmdl in this config "MotherZombie": false, // Specify if this class is for mother zombie. "Health": 150, // class health "Regen_Interval": 1.0, // Regen_Interval is the time in seconds between each regen tick "Regen_Amount": 3, // Regen_Amount is the amount of health to regen each tick "Napalm_Time": 0, // Duration of Napalm grenade, set to 0 meaning no burn. "Speed": 250.0, // class speed (not work yet) "Knockback": 0.0, // class knockback } }
hitgroups.jsonc - Hitgroup configuration for knockback.
PHP Code:
{ "Generic": { // name doesn't effect anything "Index": 0, // do not edit this part. "Knockback": 1.0 // you can change knockback to whatever you want. }, "Head": { "Index": 1, "Knockback": 1.2 }, "Chest": { "Index": 2, "Knockback": 1.0 }, "Stomach": { "Index": 3, "Knockback": 1.0 } }